Is the overlay in its own HUD element? Because then all you'd do is use a HudAnimation to fade it out.
Adam "amckern" Mckern wrote:
I am trying to fade a HUD overlay texture, and don’t know if I should run a think script of engine->ServerCommand's referencing a new overlay each time, or if I can add alpha to the texture over a few seconds, so its completely black, and then call on my complete alpha null texture ----------- If your confused, I have added a overlay for when your in the rain, if you step out of the rain, at this moment, I am calling engine->ServerCommand("r_screenoverlay hudoverlays/null\n") that shuts the rain over lay off as soon as you exit the rain brush I want the rain to fade away, so it looks more natural Any help please? Adam My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. ____________________________________________________ Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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