Is the overlay in its own HUD element? Because then all you'd do is use
a HudAnimation to fade it out.

Adam "amckern" Mckern wrote:

I am trying to fade a HUD overlay texture, and don’t
know if I should run a think script of
engine->ServerCommand's referencing a new overlay each
time, or if I can add alpha to the texture over a few
seconds, so its completely black, and then call on my
complete alpha null texture

-----------

If your confused, I have added a overlay for when your
in the rain, if you step out of the rain, at this
moment, I am calling
engine->ServerCommand("r_screenoverlay
hudoverlays/null\n") that shuts the rain over lay off
as soon as you exit the rain brush

I want the rain to fade away, so it looks more natural

Any help please?

Adam

My Website http://ammahls.com
Lead Programer NightFall

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