Take a look at my 3rd Person Tutorial here:
http://developer.valvesoftware.com/wiki/Creating_a_Third_Person_Camera
That will show you how to implement a key to change it... but otherwise,
if you want it permanently, use the HL2_Player::Spawn function but do:
ClientCmd("thirdperson")
Instead of input->.
Lachlan Gunn wrote:
Thanks everyone, I have that working, but there are two more problems I have:
When I switch to third-person mode, the model is still the
first-person model (ie. there is half a gun, and another arm sticking
out). How would I go about stopping that? Do I have to edit the
model?
My other (much simpler) question is this: at what point am I supposed
to switch to third-person mode? Entity spawn is too early, what would
be an appropriate time?
Any help with these would be much appreciated.
On 9/11/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:
Ok okay, thanks, I'll give it a try.
On 9/11/05, Beg0 <[EMAIL PROTECTED]> wrote:
you are still in 1st person because the CInput::CAM_ToThirdPerson()
containe the following code
#if !defined( TF2_CLIENT_DLL ) && !defined( CSTRIKE_DLL )
#if !defined( _DEBUG )
if ( gpGlobals->maxClients > 1 )
{
// no thirdperson in multiplayer.
return;
}
#endif
#endif
you probably have to comment this lines
Lachlan Gunn a écrit :
input->CAM_ToThirdPerson();
Where am I supposed to put this in? Because I've put it in the player
spawn code, but it's still in first person....I'm not sure when I'm
supposed to switch to third person.
}
in_camera.cpp, line 56
On 9/10/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:
Hi,
Sorry if this is an amazingly stupid question, but how would I go
about switching a player to third-person view? There is a function in
CInput, but I cannot find an instance to call it from.
--
Thanks,
Lachlan
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Thanks,
Lachlan
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