Jay, Thank You!
I certainly shall. Jay Stelly said: > "animatedTextureFrameRate" > > look at src\cl_dll\baseanimatedtextureproxy.cpp to see how all of the > variables are used or make changes. > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> Michael A. Hobson >> Sent: Friday, September 16, 2005 3:30 AM >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] Animated VTF textures - VMT settings >> >> Ok folks, >> >> Does anyone know what key/values to use to set the animation >> frame rate for an animated (multiple frame) VTF Texture? >> >> I can't seem to find this info anywhere. (Yes, I looked on >> the Source Wiki). >> >> If it is not actually adjustable at all, then what is the >> fixed frame rate these play at ? >> >> -- >> Michael A. Hobson >> mike (at) crusader (dash) services (dot) com >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Michael A. Hobson mike (at) crusader (dash) services (dot) com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders