Already tried it, and didnt work also...
Tried building without the HDR and with HDR, seing it with HDR and without
HDR, etc,etc, etc...
(and no -floathdr in command line)
But it must be what you say because I have 2 maps that already had the
cubemaps before the release and the problem doesnt happen in those maps...
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
----- Original Message -----
From: "Teddy" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Saturday, October 01, 2005 3:08 AM
Subject: Re: [hlcoders] Cubemaps Bug
DAV, try turning off HDR when you do the buildcubemaps, and make sure
you don't have -floathdr in your commandline. It looks like it's
trying to build HDR cubemaps, but without the proper HDR skybox and
whatnot.
On 9/30/05, DAV <[EMAIL PROTECTED]> wrote:
Can it be releated to what I am having but in models?
The error happens after I build the cubemaps..
If you want to check a screenshot of what I am saying...
Before the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/before.jpg
After the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/after.jpg
Test map (vmf):
http://www.planetquake.com/davlevels/pictemp/test12.jpg
The test map doesnt have a env_cubemap but the bug is happening with or
without them.
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
----- Original Message -----
From: "Spektre" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, September 30, 2005 8:27 AM
Subject: Re: [hlcoders] Cubemaps Bug
> Adam: Look at the base texture. It's straight, and there's no seams in
> it. Only the cubemap's got seams.
> I can have the mapper compile with a "mirror" texture, 100% cubemap?
> According to the mapper, Anarki, the cubemaps throughout the map
> display
> the error. And there's no splits in the face there.
>
> Adam "amckern" Mckern wrote:
>
>>Is that an after shot? Becuase it looks like a bsp
>>error (normaly caused by doing a wacky texture apply
>>to a face and bsp cuting and missmatching it)
>>
>>Adam
>>
>>--- Spektre <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>>This is the third instance someone has complained of
>>>errors with the
>>>cubemaps in Source on #valveerc, so I'm of a mind to
>>>believe that
>>>something's been changed in the most recent update.
>>>If Valve could have
>>>a look at this, I'd be much obliged.
>>>http://game-advance.net/ss/ast_silo0003.jpg
>>>The bug appears to be mismatching the cube's faces
>>>to the proper
>>>textures. That's my analysis, anywho.
>>>Talia
>>>
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>>
>>>
>>>
>>
>>
>>--------
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