This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm writing a shader where I wish to utilise alpha testing however I want to alter the alpha reference value in the dynamic state block but the alpha test function is in the IShaderShadow interface (i.e. I have to alter the alpha reference value from the shadow state block). Is there any way for me to alter the alpha reference value from the dynamic state block?
Also the code in the shadow state block appears to be called only once rather than during every frame, does the state you set in the shadow state block get cached and set every frame by the engine? If there is no way to alter the alpha reference value in the dynamic state block is there a way to force the shadow state block to be called so I can set it there? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

