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That would be awesome c0ldyr3!

There was a request for one on the PAF forums. Could you let them know on
this thread (
http://www.punkassfraggers.com/cgi-bin/ikonboard.cgi?act=ST;f=31;t=2298;)
that you are working on it and when it is done?

L. Duke

On 11/14/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote:
>
> I just browsed through the source and found out how.
>
> All he basically does, is hook ITempEntsSystem->PlayerDecal(), then record
> the time and origin of the spray.
> Then, on an admin command(bind), it checks all sprays for ones within a
> CVar
> defined radius, and reports the info on each.
>
> Ez as 1,2,3 =)
>
> Would anyone like a stand alone stable version ?
> I started it now, should be ready by tomorrow =)
>
> ----- Original Message -----
> From: "LDuke" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Monday, November 14, 2005 3:49 PM
> Subject: Re: [hlcoders] Trapping Sprays
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes, this would be great.
> >
> > NemoD had a hack to show who sprayed the sprays you were standing near,
> > and
> > Mattie has it in his version of NemoD. It would be nice to be able to
> > determine who a spray belonged to without installing that plugin though.
> > I'm
> > not sure how stable it is since the original author left others to
> puzzle
> > through his code.
> >
> > Duke
> >
> >
> > On 11/14/05, Ray <[EMAIL PROTECTED]> wrote:
> >>
> >> Valve,
> >> Could you open up a mechinism, an event or something
> >> that we could use in Plugins to see who uses there spray and where..
> >> We run family oriented Servers..and people going around spraying only
> on
> >> top or animated porn gets a bit frustrating, when we cant catch the
> >> person
> >> doing it.
> >> Can it be trapped in either a client command or have it fire a game
> >> event?
> >> Thanks
> >> Ray
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > --
> >
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> >
> >
> >
>
>
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