Please fire the event. That'd be great!

To all plugin writers (and mod writers), I highly encourage you to create an
event.res file and fire as many events as you can. Events are the lifeblood for
the EventScripts plugin, and the more events that admins can script against, the
better.

-Mattie
http://mattie.info/cs/forums/
http://www.eventscripts.com/


----- Original Message -----
From: "c0ldfyr3" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Monday, November 21, 2005 1:24 PM
Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)


Ok, updated to 1.1.0 B check out the http://spraymod.c0ld.net website for
info.

And im not using any offsets, at all, my plugin cannot be broken in the
foreseeable future but just as an idea, I can add a FireEvent for it in my
plug-in so it can be intractable with other plug-ins, hows that sound ?

----- Original Message -----
From: "Ray" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, November 17, 2005 11:21 PM
Subject: Re: [hlcoders] Re: Trapping Sprays (Ray)


Its not a problem it self..but since its using an offset etc it can be
easily broken by any update.
An event from valve would at least still keep functioning...presumably


At 09:16 AM 11/17/2005, you wrote:
What is it with people and events ?
Events are not the way forward people, they suck, their very slow and
their
all post.

With virtual function hooks, its just as easy and cleaner and if you dont
want to hook something you dont have to.
You can also stop the function from continuing, nice for say instead of
player_say dont ya think.

Every single bit of MM for HL1 was function hooking....
So if we change everything over to events, plugins are going to get very
restricted.

----- Original Message -----
From: "Ray" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, November 17, 2005 11:46 AM
Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)


Yes, but thats not  a  Valve interface and its a virtual function hook
and
not the 'proper' way to do things.
How hard would it be to pump a player_spray event into the listener?



At 10:53 PM 11/15/2005, you wrote:
It sounds like there is already a solution and sample code.

- Alfred

Ray wrote:
> Come on Alfred,
> Could you answer this request please?
>
>
>
> At 07:51 PM 11/15/2005, you wrote:
>> I've now ported this from my Beta release to the new core release
>> V1.1.0zf of Mani Admin Plugin.
>>
>> Regards
>>
>> Mani
>>
>> www.mani-admin-plugin.com
>>
>>> --
>>>
>>> Message: 1
>>> Date: Mon, 14 Nov 2005 18:39:03 -0500
>>> To: hlcoders@list.valvesoftware.com
>>> From: Ray <[EMAIL PROTECTED]>
>>> Subject: Re: [hlcoders] Trapping Sprays
>>> Reply-To: hlcoders@list.valvesoftware.com
>>>
>>> Actually,  what I would like to do is figure out a way to add it to
>>> Beetlesmod. I have looked at Nemods code and Its beyond my
>>> understanding (im a newb programmer for MSVisual  and Im using VS
>>> 6..so It doesnt compile)
>>>
>>> All Im looking for is a way to trap it and get location info and do
>>> the same type thing...get all the players that sprayed within a
>>> small radius.
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> _______________________________________________
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>>
>
>
>
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