It seems this started happening to us since october. When we playtest our mod and shoot the regular HL2 DM grenades at each other (or any other bouncing object), we start getting engine error messages such as "Netchannel: failed processing message svc_Sounds" and "Fragment transmission aborted at 1/1", while getting a very annoying "tin can" sound that loops forever, and adds up each time a new grenade collides with the environment.
A client-side crash usually follows 1 minute later or so, and we strongly suspect this is due to this sound problem, since some of us don't crash while others do, even though we were standing in the same area. This is really spoiling all our playtest attempts at the moment. We tried figuring out the origin of this crash by running a debug build and checking the crash log, but it points to a function in the engine itself, and not the client dll. It seems we're not the only ones having this problem as I remember a post on the HL2CTF forums about some servers where this is occuring as well. Does anyone know what's causing it, and how to fix it? Thanks in advance, Spk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

