This "debug box" is displayed whenever an Assert failes in debug builds.
It exists since I started coding source. When you click on "Break in
Debugger" the debugger will break at the position of the assert and you
can find out what is wrong pretty easily.
- Archy

Aaron Schiff wrote:

--
[ Picked text/plain from multipart/alternative ]
it seems that you ahve a custom think being set on the screenoverlay
entity...have you modified env_screenoverlay...if so you need to
DEFINE_THINKFUNC() it in the datadesc

On 11/28/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:


I dont know if it's something i did, but when i was
testing nightfall, one of the overlays brought up a
nice little debug box, that is shown here -

http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg

This box came up when the level was useing the
env_screenoverlay entity, but i have not done much
edits to this file, and the edits i have done, never
broke the code - this is the console message after i
chose to ignore 1 more time(s)

"materials/_rt_FullFrameFB1.vtf": can't be found on
disk
FUNCTION NOT IN TABLE!:
env_screenoverlay:BaseThinkFunc (2238d2a8)
baseentity.cpp (2658) : Assertion Failed: 0

So is this valve, or something that i have installed
without knowing?

Adam

--------

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 Lead Programer NightFall http://www.nightfallmod.net/
    Developer of CST and ZHLT 3.0 http://www.zhlt.tk

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