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you mean paralex mapping?

On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
>
> Does anyone know how to use volume textures (3D textures) in Source?
> There's a shader I want to write however I need to use a 3D texture and
> I can't see an obvious way to use them.  I could probably use a 2D
> texture to emulate a 3D one but it'd be a bit nasty and would slow
> performance.
>
>
>
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