Thanks for your help!

> Date: Sun, 8 Jan 2006 08:22:31 -0800
> From: DigiChaos <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] npc relations
> Reply-To: hlcoders@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> You can find this in hl2_gamerules.cpp. You will find a bunch of
> SetDefaultRelationship calls.
>
> D_HT: Hate
> D_FR: Fear
> D_LI: Like
> D_NU: Neutral
>
> On 1/8/06, Giedrius T. <[EMAIL PROTECTED]> wrote:
> >
> > Hello,
> >
> > I can't locate where is the code for identifying which entity is an
> > enemy and which is friendly. As I remember from HL1 sdk there were
> > some relationship definitions. What I actually want to do is to make
> > player an ally with combine and enemy with rebels. Can you tell me
> > where should I look for it?
> >
> > Thanks.
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
>
> --__--__--
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to