I spent a week or so trading emails with Martin Otten about this - nothing
came of it, it's something about pl.v_angle not being sent across to the
client (which stops you from getting the correct player eye angles). Quite
why this is true, yet all the spectator stuff is done client side is beyond
me.

Sorry it's not a fix, but it might point you in the right direction at least
- I've not got time to pick it up again right now.

Ging

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart
Sent: 30 January 2006 01:27
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] First Person Spectator

--
[ Picked text/plain from multipart/alternative ] Anyone that has fixed the
first person spectator bug remember offhand what it was needed fixed? The
bug I'm referring to specifically is the spectator bug that causes the
camera not to rotate with the player you are spectating(first person
spectator mode), it stays looking in one direction, even though the player
is rotating normally. Hope that makes sense. Anyone that fixed this remember
what they changed?

Thanks
J
--

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