On Sun, 2006-01-29 at 00:24 +1000, Jason Houston wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hmm now you are getting complex. I guess you could allow the player to 'lock
> on' to a target using a key, then the game could give that sort of
> information through sound. I'm not sure how easy it is to do with
> tracelines.

Then there's also the vertical axis, and distance, to consider.
Interesting. A bit like those targeting aids used in aircraft simulators
for heat seeking missiles.


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