On Sun, 2006-01-29 at 00:24 +1000, Jason Houston wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hmm now you are getting complex. I guess you could allow the player to 'lock > on' to a target using a key, then the game could give that sort of > information through sound. I'm not sure how easy it is to do with > tracelines.
Then there's also the vertical axis, and distance, to consider. Interesting. A bit like those targeting aids used in aircraft simulators for heat seeking missiles. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders