Hello, Michael Kramer,

It did kinda work, I can zoom and all......but something is 
missing...........the weapon sound and the projectile.......there's no weapon 
sound nor the bullet hits anything...........

======= At 2006-02-08, 13:20:35 you wrote: =======

>--
>[ Picked text/plain from multipart/alternative ]
>Yes it will work for hl2mp as well
>
>change it too
>
>    //  if ( m_nButtons & IN_ZOOM )
>      //  {
>           //FIXME: Held weapons like the grenade get sad when this happens
>         //       m_nButtons &= ~(IN_ATTACK|IN_ATTACK2);
>     //   }
> }
>
>On 2/8/06, Gus <[EMAIL PROTECTED]> wrote:
>>
>> Hello, Michael Kramer,
>>
>> Okay, am getting closer............I found this on
>> HL2_Player.cpp  .......line 00522 .....is this file also valid for HL2MP?
>> Any thoughts on what to do on these lines tom enable firing while zoomed?
>> For reference:
>> http://www.totalretribution.com/sourcesdk/hl/HL2__Player_8cpp-source.html
>>
>> // Disallow shooting while zooming
>>          if ( m_nButtons & IN_ZOOM )
>>          {
>>                  //FIXME: Held weapons like the grenade get sad when this
>> happens
>>                  m_nButtons &= ~(IN_ATTACK|IN_ATTACK2);
>>          }
>> }
>>
>>
>>
>> ======= At 2006-02-08, 11:27:14 you wrote: =======
>>
>> >--
>> >[ Picked text/plain from multipart/alternative ]
>> >I did this once, look in like env_suitzoom.cpp or something similiar. It
>> is
>> >also in hl2player.cpp look for suit :D
>> >
>> >On 2/8/06, Gus <[EMAIL PROTECTED]> wrote:
>> >>
>> >> Hello, Jason Houston,
>> >>
>> >> So basicly the target file I should be looking for is the zoom function
>> >> itself........would you have a tip where or which file can lead me to
>> the
>> >> acutal cpp or h files?........ All I know right now is that Suit Zoom
>> is
>> >> binded to Z on the keyboard by default........also, Valve_english.txt
>> has a
>> >> line .... "Valve_Suit_Zoom"      "Suit Zoom"  ......
>> >>
>> >> ======= At 2006-02-08, 09:35:32 you wrote: =======
>> >>
>> >> >--
>> >> >[ Picked text/plain from multipart/alternative ]
>> >> >Look for the variable for whether you are zoomed or not, if you have
>> >> trouble
>> >> >finding it, look for the function that handles the zoom key(theres a
>> file
>> >> >for imput isn't there? search for the command name the zoom key is
>> bound
>> >> >to). You should be able to find where the game checks where you are
>> >> zoomed
>> >> >and prevents shooting.
>> >> >
>> >> >
>> >> >--
>> >> >Draco
>> >> >--
>> >> >
>> >> >_______________________________________________
>> >> >To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >>
>> >> = = = = = = = = = = = = = = = = = = = =
>> >>
>> >>
>> >> Best regards.
>> >> Gus
>> >> [EMAIL PROTECTED]
>> >> 2006-02-08
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >--
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>> = = = = = = = = = = = = = = = = = = = =
>>
>>
>> Best regards.
>> Gus
>> [EMAIL PROTECTED]
>> 2006-02-08
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

= = = = = = = = = = = = = = = = = = = =


Best regards.
Gus
[EMAIL PROTECTED]
2006-02-08



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to