The system might be extremely disorienting and annoying. What you
might want to do is make you view interpolated so it rotates at a
fixed maximum rate if you want to simulate anything of this sort. You
can try some hackery on the aiming vector and have your mouse control
that, while your view lags behind it quite a bit, and basically you'd
be moving the crosshair around... it'd be kind of like driving in
halo, if that makes any sense.

On 2/6/06, Michael A. Hobson <[EMAIL PROTECTED]> wrote:
> Dylan Wreggelsworth writes:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > As far as debating the realism of such an aiming system goes, in the real
> > world your weapon is independent of your head and moved by your arms. You do
> > not run around with the weapon glued to your chin as other games would have
> > you believe, at most you move with the gun held in a low ready position.
> > When it comes to firing, yes with the weapon down or to the side you will
> > not be able to hit anything well, just like real world... Further more
> > especially when it comes to pistols the recoil phase causes serious gun
> > movement independent of the body.
> >
> > The group I am a part of are made up of ex-military, weapon specialists,
> > military buffs etc. and we spend a lot of time trying to portray weapons and
> > their tactical employment in a manner befitting the real world counterparts.
> > So we have put a lot of thought to this and it is a much better option than
> > having your firearm moving from superglued to your armpit to superglued to
> > your chin.
> >
> > We will figure out how to do this, my question was intended to find out if
> > anyone had devised a method or had run into any pitfalls incorporating this
> > aim style into their mod, not its game design ramifcations.
> >
> > Thanks all who replied. :)
> > On 1/31/06, Jason Houston <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> of course, you play any light gun game and you can see how shooting at the
> >> hip might work, but to get any kind of accuracy, especially with moving
> >> targets, you need to shoot properly. Note that when you 'shoot from the
> >> hip'
> >> you still move your body and arms with the gun, you generally don't fire
> >> it
> >> at all kinds of crazy angles(except looking down, cant move your body with
> >> that :) ).
> >>
> >>
> >> --
> >> Draco
> >> --
> >>
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> >>
> >>
> > --
> >
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>
>
>
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