Last time I tried it, an "ent_fire player" in a MP game (with cheats on) actually acts on every single player. I was going to go AFK from an internal game test and did an "ent_fire player ignite" for fun - thinking I'd light myself on fire before I left. It lit every player on fire in the server...
Quoting Garry Newman <[EMAIL PROTECTED]>: > You're probably missing this > > http://developer.valvesoftware.com/wiki/Activating_AI_In_Coop_Games > > the "CHL2MPRules::InitDefaultAIRelationships" bit. > > I don't think you can ent_fire "player" in multiplayer because he > doesn't exist (because there's multiple players). The > InitDefaultAIRelationships will set the defaults for each class > (rather than specific entities). > > On 2/16/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > NPC's In Multiplayer > > > > I am trying to get my antlionguard to work in MP, > > however, i have updated his SK values, and this > > command to the FoundEnemy function; > > > > engine->ServerCommand( "ent_fire npc_antlionguard > > setrelationship \"player D_HT 99\""); > > > > He wont run around, and find me - as expected with a > > MP NPC, untill i enter the command ent_fire > > npc_antlionguard setrelationship "player D_HT 99" What > > i am trying to do is, find out the correct place to > > enter the engine->servercommand, so that the > > antlionguard can come and find me. > > > > Thanks > > > > Adam > > > > -------- > > My Website http://www.ammahls.com > > Lead Programer NightFall http://www.nightfallmod.net > > Developer of CST and ZHLT 3.0 http://www.zhlt.info > > Team Lead - Prime - Website TBA... > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders