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Sure:

File: .\pipes.cpp
Line: 237
Assert: Assertion Failed: bufRet.GetUint8() == k_EClientCommandCallback

And then when exiting:

File: .\steamclient.cpp
Line: 400
Assert: Assertion Failed: bufRet.GetUint8() = k_EClientCommandDisconnec

Yes, and I'm not using Friends beta

thanks for looking into this!

Alfred Reynolds wrote:
> Can you send the exact text of the assert? I suspect you are hitting the
> 60 second timeout in the IPC pipe logic on the client (if for example,
> you break in the debugger for a while). The Friends Beta release should
> NOT have this problem (we moved from a purely time based assert to a
> queue depth warning which shouldn't trigger in normal operation).
>
> - Alfred
>
> Tom Parker wrote:
>
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>> No, actually....I've never heard anything about that until now.
>> ...But educational now that I know that we aren't isolated.
>>
>> I guess we can hope for it to go away with an upcoming steam update.
>>
>>
>> Garry Newman wrote:
>>
>>> Are you using the friends beta?
>>>
>>> I've noticed that about 1 in 10 times when launching my mod in debug
>>> mode it'll crash in the steamclient.dll when I have the friends beta
>>> enabled.
>>>
>>> On 2/21/06, Tom Parker <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> Hello all....
>>>>
>>>> I'm wondering if any of you sporadically get an assertion from
>>>> pipes.cpp?
>>>> This started happening in our mod a little while ago, and we
>>>> naturally
>>>> thought that it was something that we were doing, so we've been
>>>> pulling
>>>> our hair out trying to debug it.
>>>>
>>>> Desperate, we created a new mod project, and compiled with fresh
>>>> code.
>>>> And and it still happens!  We were relieved to find this out, but
>>>> its
>>>> going to get old real fast during the rest of our development.
>>>>
>>>> Anybody have any ideas?  Obviously, by the callstacks below, it is
>>>> Steam....does anyone know if a recent update caused this?  Can we
>>>> turn
>>>> off Steam asserts?
>>>> we are running with: -dev -sw -allowdebug
>>>>
>>>> It happens sporadically, but you can always duplicate it by
>>>> disabling
>>>> your network while the game is running.
>>>> And, of course, it doesn't affect the game in release mode.
>>>>
>>>> pipes.cpp:
>>>> There is no code location and the callstack is:
>>>>      steamclient.dll!103d861e()
>>>>      steamclient.dll!103def8b()
>>>>      steamclient.dll!103c140b()
>>>>      ServerBrowser.dll!1e73f04a()
>>>>      ServerBrowser.dll!1e774bcc()
>>>>      ServerBrowser.dll!1e738018()
>>>>      ServerBrowser.dll!1e7953f5()
>>>>      vgui2.dll!0d7fb398()
>>>>      vgui2.dll!0d8009b8()
>>>>      vgui2.dll!0d7fd56e()
>>>>      vgui2.dll!0d7fcdbe()
>>>>      engine.dll!0db45f68()
>>>>      engine.dll!0db31012()
>>>>      engine.dll!0d9e3be7()
>>>>      engine.dll!0da6fe86()
>>>>      engine.dll!0da7a9dc()
>>>>      engine.dll!0da7b073()
>>>>      engine.dll!0da85b75()
>>>>      engine.dll!0da85c62()
>>>>      engine.dll!0da85cff()
>>>>      engine.dll!0db2605c()
>>>>      engine.dll!0db25c27()
>>>>      MaterialSystem.dll!0d58d135()
>>>>      engine.dll!0daa58fb()
>>>>      engine.dll!0db25eae()
>>>>      engine.dll!0db25ce4()
>>>>      engine.dll!0db25cef()
>>>>      engine.dll!0db25d8c()
>>>>      launcher.dll!1000369b()
>>>>      launcher.dll!10007f70()
>>>>      launcher.dll!10007f70()
>>>>      launcher.dll!100057f8()
>>>>
>>>> And then another always occurs when the assertion is ignored, and
>>>> "quit"
>>>> is typed into the console.
>>>> in steamclient.cpp:
>>>>
>>>>     steamclient.dll!103e352c()
>>>>      engine.dll!0db05684()
>>>>      engine.dll!0da7a14d()
>>>>      engine.dll!0db238dd()
>>>>      engine.dll!0db25e48()
>>>>      engine.dll!0db25cfa()
>>>>      engine.dll!0db25d8c()
>>>>      launcher.dll!1000369b()
>>>>      launcher.dll!10007f70()
>>>>      launcher.dll!10007f70()
>>>>      launcher.dll!100057f8()
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
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