This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sure:
File: .\pipes.cpp Line: 237 Assert: Assertion Failed: bufRet.GetUint8() == k_EClientCommandCallback And then when exiting: File: .\steamclient.cpp Line: 400 Assert: Assertion Failed: bufRet.GetUint8() = k_EClientCommandDisconnec Yes, and I'm not using Friends beta thanks for looking into this! Alfred Reynolds wrote: > Can you send the exact text of the assert? I suspect you are hitting the > 60 second timeout in the IPC pipe logic on the client (if for example, > you break in the debugger for a while). The Friends Beta release should > NOT have this problem (we moved from a purely time based assert to a > queue depth warning which shouldn't trigger in normal operation). > > - Alfred > > Tom Parker wrote: > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> No, actually....I've never heard anything about that until now. >> ...But educational now that I know that we aren't isolated. >> >> I guess we can hope for it to go away with an upcoming steam update. >> >> >> Garry Newman wrote: >> >>> Are you using the friends beta? >>> >>> I've noticed that about 1 in 10 times when launching my mod in debug >>> mode it'll crash in the steamclient.dll when I have the friends beta >>> enabled. >>> >>> On 2/21/06, Tom Parker <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Hello all.... >>>> >>>> I'm wondering if any of you sporadically get an assertion from >>>> pipes.cpp? >>>> This started happening in our mod a little while ago, and we >>>> naturally >>>> thought that it was something that we were doing, so we've been >>>> pulling >>>> our hair out trying to debug it. >>>> >>>> Desperate, we created a new mod project, and compiled with fresh >>>> code. >>>> And and it still happens! We were relieved to find this out, but >>>> its >>>> going to get old real fast during the rest of our development. >>>> >>>> Anybody have any ideas? Obviously, by the callstacks below, it is >>>> Steam....does anyone know if a recent update caused this? Can we >>>> turn >>>> off Steam asserts? >>>> we are running with: -dev -sw -allowdebug >>>> >>>> It happens sporadically, but you can always duplicate it by >>>> disabling >>>> your network while the game is running. >>>> And, of course, it doesn't affect the game in release mode. >>>> >>>> pipes.cpp: >>>> There is no code location and the callstack is: >>>> steamclient.dll!103d861e() >>>> steamclient.dll!103def8b() >>>> steamclient.dll!103c140b() >>>> ServerBrowser.dll!1e73f04a() >>>> ServerBrowser.dll!1e774bcc() >>>> ServerBrowser.dll!1e738018() >>>> ServerBrowser.dll!1e7953f5() >>>> vgui2.dll!0d7fb398() >>>> vgui2.dll!0d8009b8() >>>> vgui2.dll!0d7fd56e() >>>> vgui2.dll!0d7fcdbe() >>>> engine.dll!0db45f68() >>>> engine.dll!0db31012() >>>> engine.dll!0d9e3be7() >>>> engine.dll!0da6fe86() >>>> engine.dll!0da7a9dc() >>>> engine.dll!0da7b073() >>>> engine.dll!0da85b75() >>>> engine.dll!0da85c62() >>>> engine.dll!0da85cff() >>>> engine.dll!0db2605c() >>>> engine.dll!0db25c27() >>>> MaterialSystem.dll!0d58d135() >>>> engine.dll!0daa58fb() >>>> engine.dll!0db25eae() >>>> engine.dll!0db25ce4() >>>> engine.dll!0db25cef() >>>> engine.dll!0db25d8c() >>>> launcher.dll!1000369b() >>>> launcher.dll!10007f70() >>>> launcher.dll!10007f70() >>>> launcher.dll!100057f8() >>>> >>>> And then another always occurs when the assertion is ignored, and >>>> "quit" >>>> is typed into the console. >>>> in steamclient.cpp: >>>> >>>> steamclient.dll!103e352c() >>>> engine.dll!0db05684() >>>> engine.dll!0da7a14d() >>>> engine.dll!0db238dd() >>>> engine.dll!0db25e48() >>>> engine.dll!0db25cfa() >>>> engine.dll!0db25d8c() >>>> launcher.dll!1000369b() >>>> launcher.dll!10007f70() >>>> launcher.dll!10007f70() >>>> launcher.dll!100057f8() >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders