Have a look inside Studio_FindAttachment.
Try and create a debug version of it, and run that. Find out why the muzzle
attachment is returning that position.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Michael Kramer
> Sent: 14 March 2006 23:53
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Some Positioning Troubles
>
> --
> [ Picked text/plain from multipart/alternative ]
> How would it help here? I know it reaches that code. What message would I
> print? The Value of the vector? something like that?
>
> On 3/14/06, Jay C. <[EMAIL PROTECTED]> wrote:
> >
> > Add a few debug messages to the code :\
> >
> > It helps a lot.
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Michael Kramer
> > > Sent: 14 March 2006 23:29
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Some Positioning Troubles
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Well it shouldn't. Also, this is for the MP SDK,
> > >
> > > and the position changes whether or not I have
> > >
> > > #Ifdef CLIENT_DLL
> > >
> > > //code
> > >
> > > #endif
> > >
> > > or
> > >
> > > #Ifdef CLIENT_DLL
> > > #else
> > >
> > > //code
> > >
> > > #endif
> > >
> > > Or just no tags, but still not there, and the  only time I set the
> > > startPos
> > > is there, with LookupAttachment("muzzle"); And the weapon is using the
> > > irifle model,
> > > and the attachment is named right.
> > >
> > > Any more ideas?
> > > On 3/14/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Michael Kramer wrote:
> > > >
> > > > >This should set startPos to the pos of the muzzle, but, it does
> not.
> > > > >In fact, it looks as iff it is shooting from my shoe, well a little
> > bit
> > > > more
> > > > >over , but down on the ground still.
> > > > >
> > > > >
> > > > The default SDK model has an attachment point on each foot. Perhaps
> > the
> > > > code is for some reason using the wrong attachment point? Maybe you
> > > > should ascertain that it is not using the foot point by mistake.
> > > >
> > > > --
> > > > Jorge "Vino" Rodriguez
> > > >
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> --
>
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