Well, so far Valve has never responded to any of the SDK bug reports, so you shouldn't hold your breath waiting for them before releasing a fix. Better to just release the fix and if there's an issue, we'll solve it. (Now Valve did fix http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#BotPutInServer_linker_failures in the SDK, but they didn't respond specifically to the KI.)
I'll post a fix for sdk_hud_chat.cpp shortly. At 2006/03/27 10:08 PM, Jorge Rodriguez wrote: >Physical Mayhem Bug wrote: > >>Ok well then there's two bugs here: >> >>First, the chat being broken if the user's name doesn't appear in the chat >>text. Let me poor a little marinara sauce over this code. Ah that's better. >> And second, the bug that the case-insensitive name change doesn't propogate >>properly. >> >>I reviewed all of the places that wacky string alloc is being used and don't >>see any issue with making it case sensitive. Of course it would all be >>better off being normal std::strings, but that's a fix for another day. :) >> >>I've posted patches for both issues on the KI list: >> >>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Case_changes_in_player_names_cause_chat_truncation >> >I would prefer that second patch to not be so public until the person >who wrote that test case for case insensitivity steps forward and agrees >that it's OK for mods to do that sort of thing. I'm not so worried about >engine compatibility, because tier1 is a static library and I don't >think they share strings between each other, but I'm more worried about >making volatile changes to well-tested code. > >As for the first patch, could you add another patch for >sdk_hud_chat.cpp? I'm sure those of us who are using the SDK build (like >me) will thank you greatly. > >-- >Jorge "Vino" Rodriguez > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders