Well, so far Valve has never responded to any of the SDK bug reports, so you 
shouldn't hold your breath waiting for them before releasing a fix.  Better to 
just release the fix and if there's an issue, we'll solve it. (Now Valve did 
fix 
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#BotPutInServer_linker_failures
 in the SDK, but they didn't respond specifically to the KI.)

I'll post a fix for sdk_hud_chat.cpp shortly.

At 2006/03/27 10:08 PM, Jorge Rodriguez wrote:
>Physical Mayhem Bug wrote:
>
>>Ok well then there's two bugs here:
>>
>>First, the chat being broken if the user's name doesn't appear in the chat 
>>text.  Let me poor a little marinara sauce over this code.  Ah that's better. 
>> And second, the bug that the case-insensitive name change doesn't propogate 
>>properly.
>>
>>I reviewed all of the places that wacky string alloc is being used and don't 
>>see any issue with making it case sensitive.  Of course it would all be 
>>better off being normal std::strings, but that's a fix for another day. :)
>>
>>I've posted patches for both issues on the KI list:
>>
>>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Case_changes_in_player_names_cause_chat_truncation
>>
>I would prefer that second patch to not be so public until the person
>who wrote that test case for case insensitivity steps forward and agrees
>that it's OK for mods to do that sort of thing. I'm not so worried about
>engine compatibility, because tier1 is a static library and I don't
>think they share strings between each other, but I'm more worried about
>making volatile changes to well-tested code.
>
>As for the first patch, could you add another patch for
>sdk_hud_chat.cpp? I'm sure those of us who are using the SDK build (like
>me) will thank you greatly.
>
>--
>Jorge "Vino" Rodriguez
>
>
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