Probably something i've changed making it go wacky.. i'll give it another shot
On 3/29/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > It's what dod uses, and it worked when I was still working on FLF classic > before I left. It also worked good in another mod I was working on. > > > -----Original Message----- > From: Teddy [mailto:[EMAIL PROTECTED] > Sent: March 28, 2006 3:37 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] speed increase when walking along walls, any fixes? > > I tested this out in a recent dys build, it didn't seem to fix the > problem of wall running, and it made strafe running quite jerky.. > anyone else have this problem? > > On 3/24/06, Jason Houston <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Cool. Thanks for that. I'll give it a try soon too. Soulfather will be > > pretty happy if we can make that jittery prediction bug go away :D > > > > > > -- > > Draco > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders