Well I didn't really want to use Metamod: Source to do this. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Stephen Swires > Sent: 02 April 2006 12:08 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Remove event "player_say" (Source > Server Plugin) > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Yeah, > Metamod: Source was meant to simplify the process of making > HL2 Server mods, the only disadvantage is that Metamod: > Source has to be on your server at the same time, hopefully > that won't be a problem. Also, there's a developer forum at > http://www.sourcemod.net/forums/ the people can help you with > your problem if one is encountered. > > LDuke wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] Write your > plugin as a > >metamod:source plugin (www.sourcemm.net) and hook the say > and team_say > >commands. You'll need to hook any function that you're > trying to block > >if you handle it instead of the engine. SourceMM makes it > easy, since > >it handles the hook for you. It also manages hooks from > other plugins > >so they don't interfere with each other. > > > >For example, on load get the pointer to the say command and declare > >your > >hook: > > > >SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, pSayCmd, &g_MyPlugin, > >&MyPlugin::Say_handler, false); > > > >Then your function would look like this: > > > >void MyPlugin::Say_handler() > >{ > > if (FStrEq(m_Engine->Cmd_Argv(1), "mysaycommand")) > > { > > // run my code > > RETURN_META(MRES_SUPERCEDE); > > } > > RETURN_META(MRES_IGNORED); > >} > > > >You have a lot more power/options if you make use > metamod:source. Check > >out the coding section of their forums for help. > > > > > > > >On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > > > > > >>Well what I want it to do is, when the server gets a > player_say event > >>from any player, and (key "text")(i.e text they send using say or > >>team_say) = a set string value, I then want that event to > be removed > >>before it gets to any player. > >> > >>Its basically a filter for say and team_say. > >> > >>If removing the event isn't possible then editing/updating an event > >>before any player gets it, should do. > >> > >>Sorry if I am not explaining this right. > >> > >>Thanks in advance > >> > >>Paul > >> > >> > >> > >>>-----Original Message----- > >>>From: [EMAIL PROTECTED] > >>>[mailto:[EMAIL PROTECTED] On Behalf > Of Rob Lach > >>>Sent: 01 April 2006 23:14 > >>>To: hlcoders@list.valvesoftware.com > >>>Subject: Re: [hlcoders] Remove event "player_say" (Source Server > >>>Plugin) > >>> > >>>-- > >>>[ Picked text/plain from multipart/alternative ] who do > you want the > >>>event to reach? > >>> > >>>On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>>Hello All > >>>> > >>>>Just a quick question... > >>>> > >>>>I can retrieve the "player_say" event using the following: > >>>> > >>>>void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) { > >>>> const char * name = event->GetName(); > >>>> Msg( "CEmptyServerPlugin::FireGameEvent: Got event > >>>> > >>>> > >>>\"%s\"\n", name ); > >>> > >>> > >>>> if (FStrEq(name,"player_say")) > >>>> { > >>>> Msg("ALERT(GetString): UserID(%d) said: %s = %s\n" > >>>> ,event->GetInt("userid",0) > >>>> ,name > >>>> ,event->GetString("text","(*not defined*)") > >>>> ); > >>>> > >>>> if(FStrEq(event->GetString("text","(*not > >>>> > >>>> > >>>defined*)"),"filtered_word")) > >>> > >>> > >>>> { > >>>> /* Code to remove event */ > >>>> } > >>>> } > >>>>} > >>>> > >>>>But how do I remove the "player_say" event from reaching > the other > >>>>players? > >>>> > >>>>Thanks in advance. > >>>> > >>>>Paul > >>>> > >>>> > >>>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the > >>>> > >>>> > >>>list archives, > >>> > >>> > >>>>please visit: > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>-- > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list > >>>archives, please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the > list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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