All right, I'm going to try to phrase the question in what might be a more intelligent manner.
Suppose that I have a physics object, with a physics shadow, whose position I set at ( 0, 0, 0 ) and whose velocity I set as ( 1, 0, 0 ). I then update the shadow twice, first with a target of ( 3, 0, 0 ) with a time-to-arrival of 1 sec., then again with a target of ( 4, 0, 0 ) with a time-to-arrival of 1 sec. The physics system then simulates. Would I be correct in assuming that calling GetPosition and GetVelocity on the physics object now gets me a position of ( 4, 0, 0 ) and a velocity of ( 2, 0, 0 )? The impulse applied, I assume, would be ( 1, 0, 0 ). That is in the case of no collision. In the case of a collision, will the physics object be updated with the "correct" after-collision position/velocity values? I ask because I'm having some trouble with this (obviously), and I'd like to see if I'm using the shadow system correctly. John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders