-- [ Picked text/plain from multipart/alternative ] I think it's MAX_PLAYERS.
There's hardly any useful stuff with regards to searching for entities. I have tended to make my own util library that is shared between the client and server and allows me to do the same operation on server/client using the same functions. The clientside equivalents usually mean looping through ClientEntityList()/cl_entitylist and doing all the work yourself. I'd share my code but I haven't had a reason to do this yet (in my mod you can just loop through the entities in Lua and do it that way). On 4/9/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Now conceptually I have the idea down in my head; What I would first do is > find the entity and then find out it's position in the world(easy enough) > and then do some math to transform the Vectors to something usable on the > hud. > > Ok, the problem I have run up is actually finding the entity on the > client, > on the serverDLL there is a method called > gEntList.FindEntityByClassName("fooentity"); > but on the client I am having trouble finding the comparable function to > call. > > Any ideas? > > Also, where would I define what the maxplayer limit would be? > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders