What platform? (linux/win32)?  On linux realtime is just accumulating
changes from repeated calls to gettimeofday()
Have you compared gpGlobals->realtime to the output of Plat_FloatTime()
?  Are they both slow/stopped or just realtime?

Has anyone else encountered this problem?

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, April 11, 2006 9:10 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] gpGlobals->realtime standing still
>
> I've found that this bug seems to actually have two
> components, neither of which the mod has seemingly any control over.
>
> The first I mentioned below is that realtime will stand still
> before periods up to 1 seconds or so if something else on the
> box is using lots of CPU.
>
> There is a second, rarer bug in the engine where realtime
> will begin advancing more slowly.  It is moving forward
> monotonically, but at a rate of increase of about 1/10th
> normal.  Strangely this bug seems to fix itself if more
> players join the server.  Ie, 2 players will be on and the
> bug suddenly occurs.  The bug will then last for maybe 5 or
> 15 minutes, and then when someone else joins, the core engine
> wakes up and fixes the bug.
>
> At 2006/03/08 10:49 PM, [EMAIL PROTECTED] wrote:
> >I first noticed a symptom of this about a year ago when I
> first began using the HL2 SDK.  It wasn't until the last
> couple days though that I realized exactly what was going on.
> >
> >Occasionally gpGlobals->realtime will stand still for some
> period of time.  As far as I can tell this is outside the
> mod's control so I guess it's another bug in the srcds core,
> similar, but seemingly distinct from the famous vphysics bug.
>  It's seemingly similar in that the some animations can get
> screwed up if they rely on gpGlobals->realtime.
> >
> >It's easy to repro lots of little stops - just run some
> other program that uses 100% cpu.  Sometimes it will stop or
> slow way down for minutes at a time.  It's unclear though
> what causes the leap from lots of little stops to long-term
> slowdown and stops.
> >
> >Is there any way to fix this?
> >
> >I was considering going through all the places that
> currently rely on gpGlobals->realtime, and switching them to
> use system clock time or something, but it doesn't seem like
> a realistic solution.
> >
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