-- [ Picked text/plain from multipart/alternative ] The same issue happens in my mod (using HL2DM SDK base), so I would assume it is a problem of the SDK and none of the aforementioned movement changes. Curiously, it seems, for me, to be just as likely to occur while moving along perfectly straight walls as diagonals and other oddly shaped geometry.
On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > They released a BETA, calm down ;) > > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders