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The same issue happens in my mod (using HL2DM SDK base), so I would assume
it is a problem of the SDK and none of the aforementioned movement changes.
Curiously, it seems, for me, to be just as likely to occur while moving
along perfectly straight walls as diagonals and other oddly shaped geometry.

On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote:
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> They released a BETA, calm down ;)
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> Draco
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