Hey folks. Given two Vectors, if they are in too close a proximity, I want to move one of them away from the other one. I can already check if they are too close, it's the trig side of finding out how to move them directly away from one another that I can't get my head around.
Vector vecDir = pInflictor->WorldSpaceCenter() - pVictim->WorldSpaceCenter(); Looks like a likely candidate but I'm unsure. If anyone could think of anything off hand I'd appreciate it. Thanks in advance. - Jason Croghan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders