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[ Picked text/plain from multipart/alternative ]
dlls\env_screenoverlay.cpp

   - CNetworkArray( string_t, m_iszOverlayNames, MAX_SCREEN_OVERLAYS );
   - SendPropArray( SendPropString( SENDINFO_ARRAY( m_iszOverlayNames ),
   0, SendProxy_String_tToString ), m_iszOverlayNames ),

cl_dll\c_env_screenoverlay.cpp

   - char m_iszOverlayNames[ MAX_SCREEN_OVERLAYS ][255];
   - RecvPropArray( RecvPropString( RECVINFO( m_iszOverlayNames[0]) ),
   m_iszOverlayNames ),

It looks like they use char array as well as a SendProxy...this example may
not be as useful as I hoped because it shows an array of string_t's...it
shouldn't be too hard to reduce though

On 4/22/06, Garry Newman <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> This got me too.
>
> I think in the end I found out that the receiver has to be an array of
> chars.
>
>
>
> On 4/22/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Now in theory I know how todo this, because I have done it with vectors
> > and
> > booleans but strings are elluding me for some reason :|
> >
> > hl2mp_gamerules.h
> >
> > CNetworkVar( string_t, m_sHudText);
> >
> > hl2mp_gamerules.cpp
> >
> > #ifdef CLIENT_DLL
> > RecvPropString(RECVINFO( m_sHudText )),
> > #else
> > SendPropString(SENDINFO( m_sHudText)),
> > #endif
> >
> > Personally I think the problem is in the send and receive but I have no
> > idea
> > what it could be, I use this method with vectors and booleans.
> >
> > entity_foo.cpp
> >
> > pRules->m_sHudText = AStringFoobio;
> >
> > That works because I can see it in the debugger working.
> >
> > But when I come to the client for example
> >
> > hud_foo.cpp
> >
> > And I want to put a string on the screen like so; pString =
> > pRules->m_sHudText;
> >
> > HudText is always "";
> >
> > This method usually works because I have used other data objects.
> >
> > Any help will be greatly appreciated.
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
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> please visit:
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>
>


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ts2do
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