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I don't think it's a problem of the dead flags (though I have had issues
working with them in the past), but simply that spectator is not fully
implemented in the SDK.

On 4/25/06, Vicent Marti <[EMAIL PROTECTED]> wrote:
>
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> The facts: Spectator mode when I join the spectator team works flawlessly,
> but when I start playing my mod and die, the spectator camera gets stuck
> on
> my corpse and won't let me move at all. I can change spectator mode, even
> to
> first person view, but the camera doesn't move from that place.
>
> My first guess was that the problem is caused by one of the dead/alive
> flags
> that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried
> debugging _everything_ involving those two variables ( specially the
> IsDead() function in CGameMovement and the CanAccelerate() one ) and it
> still won't work.
>
> Does anybody have any ideas on what might be wrong? More specifically,
> what
> are the dead flags that must be set so spectator mode works flawlessly? Or
> that doesn't matter at all and I'm just heading the wrong way?
>
> Any input is welcome, thanks in advance.
>
> --
> Vincent "Tanoku" Martí
> --
>
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