-- [ Picked text/plain from multipart/alternative ] I don't think it's a problem of the dead flags (though I have had issues working with them in the past), but simply that spectator is not fully implemented in the SDK.
On 4/25/06, Vicent Marti <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The facts: Spectator mode when I join the spectator team works flawlessly, > but when I start playing my mod and die, the spectator camera gets stuck > on > my corpse and won't let me move at all. I can change spectator mode, even > to > first person view, but the camera doesn't move from that place. > > My first guess was that the problem is caused by one of the dead/alive > flags > that the game sets (mainly m_iLifeState and pl.deadflag), but I have tried > debugging _everything_ involving those two variables ( specially the > IsDead() function in CGameMovement and the CanAccelerate() one ) and it > still won't work. > > Does anybody have any ideas on what might be wrong? More specifically, > what > are the dead flags that must be set so spectator mode works flawlessly? Or > that doesn't matter at all and I'm just heading the wrong way? > > Any input is welcome, thanks in advance. > > -- > Vincent "Tanoku" Martà > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders