I get that same error after the update............ wasn't there before the update....... :/
Gus ------------------- >Is anyone else getting an assert about IsValidIndex since the engine update? >I've made no changes between updates, and now whenever I run, I get this at >map start: (when first player connects) inline T& CUtlVector<T, >A>::operator[]( int i ) { > Assert( IsValidIndex(i) ); > return Base()[i]; >} > >On: >void RecvProxy_PlayerList( const CRecvProxyData *pData, void *pStruct, void >*pOut ) { > C_Team *pTeam = (C_Team*)pOut; >--> pTeam->m_aPlayers[pData->m_iElement] = pData->m_Value.m_Int; >} > >The line marked with the arrow there. > > > > >-------------- >-- omega >Heroes of Excelsior >http://www.heroesofexcelsior.com >Blackened Interactive >http://www.blackened-interactive.com > > > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders