I get that same error after the update............ wasn't there before the 
update....... :/

Gus
-------------------
>Is anyone else getting an assert about IsValidIndex since the engine update?
>I've made no changes between updates, and now whenever I run, I get this at
>map start: (when first player connects) inline T& CUtlVector<T,
>A>::operator[]( int i ) {
>       Assert( IsValidIndex(i) );
>       return Base()[i];
>}
>
>On:
>void RecvProxy_PlayerList(  const CRecvProxyData *pData, void *pStruct, void
>*pOut ) {
>       C_Team *pTeam = (C_Team*)pOut;
>-->    pTeam->m_aPlayers[pData->m_iElement] = pData->m_Value.m_Int;
>}
>
>The line marked with the arrow there.
>
>
>
>
>--------------
>-- omega
>Heroes of Excelsior
>http://www.heroesofexcelsior.com
>Blackened Interactive
>http://www.blackened-interactive.com
>
>
>
>
>
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