Ah an update yesterday even should fix that. Update your srcds and retry? At 2006/05/31 11:11 PM, [EMAIL PROTECTED] wrote: >Note the latest Steam update broke array transmission so C_Team from the SDK >will crash. See the KI page. > >At 2006/05/31 12:35 AM, Giancarlo Rivas wrote: >>-- >>[ Picked text/plain from multipart/alternative ] >>Hi, I am having trouble debugging my code since it crashes on the closed >>source so I get no symbols :( >>May someone tell me what does that address points to so I can have an idea >>what is causing the crash? Some network variable maybe? >> >>I have changed code from C/C_GameRules and C/C_Team, added a function >>GetTeamDef that works like GetAmmoDef, I noticed the server creates CTeam >>but the C_Team versions aren't created by the time the crash occurs (the >>client doesn't explicity create C_Team instances, they add themselves to the >>client cutlvector via their constructor, C_Team() was never reached). >> >>Also modified some the team gui components but they survive past the >>constructors, the game crashes at about the time the map would finish >>loading. >>-- >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders
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