Ah an update yesterday even should fix that.  Update your srcds and retry?

At 2006/05/31 11:11 PM, [EMAIL PROTECTED] wrote:
>Note the latest Steam update broke array transmission so C_Team from the SDK 
>will crash.  See the KI page.
>
>At 2006/05/31 12:35 AM, Giancarlo Rivas wrote:
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Hi, I am having trouble debugging my code since it crashes on the closed
>>source so I get no symbols :(
>>May someone tell me what does that address points to so I can have an idea
>>what is causing the crash? Some network variable maybe?
>>
>>I have changed code from C/C_GameRules and C/C_Team, added a function
>>GetTeamDef that works like GetAmmoDef, I noticed the server creates CTeam
>>but the C_Team versions aren't created by the time the crash occurs (the
>>client doesn't explicity create C_Team instances, they add themselves to the
>>client cutlvector via their constructor, C_Team() was never reached).
>>
>>Also modified some the team gui components but they survive past the
>>constructors, the game crashes at about the time the map would finish
>>loading.
>>--
>>
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