-- [ Picked text/plain from multipart/alternative ] WOW thanks Teddy! This is a really great fix that will save me(and others) countless time!
<3 nick On 6/12/06, Teddy <[EMAIL PROTECTED]> wrote: > > Hi gang, > > I've been chasing down this bug for a long time, as it was wreaking > havock with sword fighting in Dystopia, not to mention lots of people > trying to get through a spawn door. I think I've finally found the > cause of it, and a subsequent fix for it, which I'd like to share with > you all: > > > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Sticky_Player_Collisions > > We've been testing it to great effect in Dystopia, and the hidden > source guys have used this fix too, I just wanted some feedback for > you folks if you can think of any uses for unlag aside from weapons? > Unlag is being used for the whole player command (including movement, > the cause of this bug), but so far as i can tell you only really need > to unlag players for hitscan weapon functions. Thoughts? > > -Teddy > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders