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WOW thanks Teddy! This is a really great fix that will save me(and others)
countless time!

<3

nick

On 6/12/06, Teddy <[EMAIL PROTECTED]> wrote:
>
> Hi gang,
>
> I've been chasing down this bug for a long time, as it was wreaking
> havock with sword fighting in Dystopia, not to mention lots of people
> trying to get through a spawn door. I think I've finally found the
> cause of it, and a subsequent fix for it, which I'd like to share with
> you all:
>
>
> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Sticky_Player_Collisions
>
> We've been testing it to great effect in Dystopia, and the hidden
> source guys have used this fix too, I just wanted some feedback for
> you folks if you can think of any uses for unlag aside from weapons?
> Unlag is being used for the whole player command (including movement,
> the cause of this bug), but so far as i can tell you only really need
> to unlag players for hitscan weapon functions. Thoughts?
>
> -Teddy
>
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