On Thu, 2006-06-15 at 10:02 -0700, Jay Stelly wrote:
> Vector contactPoint = physcollide->CollideGetExtent(
> pSweptPhysics->GetCollide(), trace.endpos, pSweptEntity->GetAbsAngles(),
> -trace.plane.normal );

That's exactly what I needed.  Just using the components in the trace_t
would only give me the end position of the origin of the collide, not
the actual contact point.  Thanks.

-John Sheu

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