On Thu, 2006-06-15 at 10:02 -0700, Jay Stelly wrote: > Vector contactPoint = physcollide->CollideGetExtent( > pSweptPhysics->GetCollide(), trace.endpos, pSweptEntity->GetAbsAngles(), > -trace.plane.normal );
That's exactly what I needed. Just using the components in the trace_t would only give me the end position of the origin of the collide, not the actual contact point. Thanks. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders