-- [ Picked text/plain from multipart/alternative ] I am having difficulties trying to code a method, that will allow me to detect if a model (prop_physics) entity is in contact with a custom map brush entity (func_cold).
I don't know where to start but someone suggested that UTIL_TraceModel might work, but i couldn't find any explanation of how it works. void UTIL_TraceModel( const Vector &vecStart, const Vector &vecEnd, const Vector &hullMin, const Vector &hullMax, CBaseEntity *pentModel, int collisionGroup, trace_t *ptr ); What do I put for const Vector &vecStart, const Vector &vecEnd, const Vector &hullMin, const Vector &hullMax, ? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders