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[ Picked text/plain from multipart/alternative ]
Rather than doing it that way, you could have it use tracing to trace from
the original impact point out of the solid it hit and use fractionleftsolid
and build an impact that way, then continue tracing to the next solid...you
could also do debug 3d line draws or make sure your wall is in fact 48 units
thu or less in the direction that you shoot

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ts2do
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