I think the basics are there - we just don't have the exposure entity.
I'm guessing that that  the exposure entity uses an interface.. so
unless we're real good at guessing we won't be able to do that
ourselves.

The bloom is just bloom, that's easy enough to do.


On 6/29/06, Teddy <[EMAIL PROTECTED]> wrote:
if you're talking about the hl2 mini-bloom mod (see
http://forum.neotokyohq.com/viewtopic.php?t=378) well it's not
selfillum textures. there's a whole lot of bloom in there.

strictly speaking, it's not the HDR technologoy valve have made, with
exposure and gathering on reflective surfaces, etc. we have the
compiled shaders for all that, but i don't think anyones figured out
how to implement it yet

On 6/29/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I think that mod just uses nice transparent selfillum textures
>
> --
> ts2do
> --
>
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