On Tuesday 04 July 2006 12:23 am, John Sheu wrote:
> Referring to cdll_int.h:
> > // key trapping (for binding keys)
> > virtual void                StartKeyTrapMode( void ) = 0;
> > virtual bool                CheckDoneKeyTrapping( int &buttons, int &key )
= 0;
>
> So, I suppose that these are used when binding keys.  How do they work?

Played around with them.  As you might guess, I'm coding a binding interface.
Still have two issues:

1.      Can't seem to completely trap events; mouse clicks, for example, still
register on VGUI elements.
2.      How the heck do you hide the cursor?

-John Sheu

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