On Tuesday 04 July 2006 12:23 am, John Sheu wrote: > Referring to cdll_int.h: > > // key trapping (for binding keys) > > virtual void StartKeyTrapMode( void ) = 0; > > virtual bool CheckDoneKeyTrapping( int &buttons, int &key ) = 0; > > So, I suppose that these are used when binding keys. How do they work?
Played around with them. As you might guess, I'm coding a binding interface. Still have two issues: 1. Can't seem to completely trap events; mouse clicks, for example, still register on VGUI elements. 2. How the heck do you hide the cursor? -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders