Hi, i recently compiled my Mod in linux and works well in local.

But, when i upload to a linux dedicated server, i have some problems. The major 
problem is in the start, that shows:

Game.dll loaded for "Half-life 2 Deathmatch"

instead of:

Game.dll loaded for "MyMod"

What's the problem?. Is related to GCLIB or GCC versions of the linux 
compilation?.

Thanks.

-------- Mensaje original --------
> De: Marcel <[EMAIL PROTECTED]>
> Enviado: viernes, 14 de julio de 2006 18:47
> Para: hlds_linux@list.valvesoftware.com
> Asunto: Re: [hlds_linux] alfred: steam client trying to update from filtered 
> steam content servers
>
> Hi,
>
> I also had the same problem with my windows steam client on my pc (but
> not only with csarena servers). It just didn't update the client (the
> Jul 5 update).
> I just tried it several times and did a tcpdump on my router. I saw some
> packets to the csarena steam servers, but also some other steam servers
> which I don't remember any more. Sadly I haven't checked if they were
> filtered servers.
>
> - Marcel
>
> Alfred Reynolds schrieb:
> > We will look into this, thanks for the info.
> >
> > Timo Hilbertz wrote:
> >> hi alfred,
> >>
> >> this is my first time posting in this list, i'm not sure if this is
> >> the
> >> right place for my question, but i did not find any other adequate
> >> list.
> >> since two days our cs/css/dods servers try to update from steam
> >> content
> >> servers located at cs-arena.com. as you can see in the steam content
> >> servers
> >> status page at
> >> http://www.steampowered.com/status/content_servers.html ,
> >> these servers are filtered - so it's impossible for our servers to
> >> get an
> >> update. the only solution was to edit our hosts files so all request
> >> pointing at cs-arena.com are redirected to unfiltered servers from
> >> other
> >> providers located in germany.
> >>
> >> it seems that this problem is not limited to us as we also tried to
> >> update
> >> temp servers located in other data centers which are not related to
> >> us. our assumption is that steam clients simply do not know that
> >> content servers
> >> from cs-arena are filtered and block all update requests from servers
> >> that
> >> do not belong to the cs-arena IP pool. can you confirm that? can you
> >> tell
> >> somebody to fix it? :o)
> >>
> >> by the way: we'd like to get our own steam content servers (bandwidth
> >> is no problem), is there any way to speed up the application?
> >>
> >> kind regards,
> >> timo
> >> XG1.net
> >>
> >>
> >> _______________________________________________
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> >
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> >
> >
>
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