Hi, i recently compiled my Mod in linux and works well in local. But, when i upload to a linux dedicated server, i have some problems. The major problem is in the start, that shows:
Game.dll loaded for "Half-life 2 Deathmatch" instead of: Game.dll loaded for "MyMod" What's the problem?. Is related to GCLIB or GCC versions of the linux compilation?. Thanks. -------- Mensaje original -------- > De: Marcel <[EMAIL PROTECTED]> > Enviado: viernes, 14 de julio de 2006 18:47 > Para: hlds_linux@list.valvesoftware.com > Asunto: Re: [hlds_linux] alfred: steam client trying to update from filtered > steam content servers > > Hi, > > I also had the same problem with my windows steam client on my pc (but > not only with csarena servers). It just didn't update the client (the > Jul 5 update). > I just tried it several times and did a tcpdump on my router. I saw some > packets to the csarena steam servers, but also some other steam servers > which I don't remember any more. Sadly I haven't checked if they were > filtered servers. > > - Marcel > > Alfred Reynolds schrieb: > > We will look into this, thanks for the info. > > > > Timo Hilbertz wrote: > >> hi alfred, > >> > >> this is my first time posting in this list, i'm not sure if this is > >> the > >> right place for my question, but i did not find any other adequate > >> list. > >> since two days our cs/css/dods servers try to update from steam > >> content > >> servers located at cs-arena.com. as you can see in the steam content > >> servers > >> status page at > >> http://www.steampowered.com/status/content_servers.html , > >> these servers are filtered - so it's impossible for our servers to > >> get an > >> update. the only solution was to edit our hosts files so all request > >> pointing at cs-arena.com are redirected to unfiltered servers from > >> other > >> providers located in germany. > >> > >> it seems that this problem is not limited to us as we also tried to > >> update > >> temp servers located in other data centers which are not related to > >> us. our assumption is that steam clients simply do not know that > >> content servers > >> from cs-arena are filtered and block all update requests from servers > >> that > >> do not belong to the cs-arena IP pool. can you confirm that? can you > >> tell > >> somebody to fix it? :o) > >> > >> by the way: we'd like to get our own steam content servers (bandwidth > >> is no problem), is there any way to speed up the application? > >> > >> kind regards, > >> timo > >> XG1.net > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders