Why would you want to prevent the user having any keys to use while in
game? Anyway, for kb_act.lst try having just a title block and nothing
else (i.e a couple "blank" lines) and for kb_def.lst just have:
"~"                             "toggleconsole"

(you can't remove the binding for ~ anyway, it is hard wired into the
engine).

- Alfred

John Sheu wrote:
> On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote:
>> That wouldn't be good.
>>
>> - Alfred
>
> How would one go about emptying kb_def and kb_act correctly then?
>
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