Why would you want to prevent the user having any keys to use while in game? Anyway, for kb_act.lst try having just a title block and nothing else (i.e a couple "blank" lines) and for kb_def.lst just have: "~" "toggleconsole"
(you can't remove the binding for ~ anyway, it is hard wired into the engine). - Alfred John Sheu wrote: > On Wednesday 19 July 2006 7:36 pm, Alfred Reynolds wrote: >> That wouldn't be good. >> >> - Alfred > > How would one go about emptying kb_def and kb_act correctly then? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders