I've been having some trouble recently with shadows (light-casted shadows, not VPhysics shadows) and predicted entities. Asserts get triggered in CClientShadowMgr when such an entity enters/leaves visibility a sufficient number of times. Is there anything special which is to be done with predicted entities that require shadows? For example, on players?
-John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders