-- [ Picked text/plain from multipart/alternative ] I would imagine so, 4 million games sold atleast with Valve getting a higher chunk because well... they are Valve :P
Actually Wikipedia reports the revenue for last year in the $70mil range for this year(or last I dunno how they work it out) On 7/21/06, Chris Janes <[EMAIL PROTECTED]> wrote: > > You'll have to keep us updated on how things are going Adam, well, until > NDA's and the like kick in and you vanish into a web of obscurity. My team > and I recently won a years worth of free office space from a local business > incubator to help us get up and running, so hopefully we'll be in a similar > position shortly! > > Slightly back on topic, it'd be interesting to find out whether or not > Source has paid for itself yet in terms of game sales and engine licenses. > > Ging > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Adam "amckern" Mckern > Sent: 21 July 2006 01:37 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Fundamental Source engine question > > This has gone way OT, but I’ll add my few cents > > I have worked out a budget of just over 10K (AUD) a month for 10 people, > plus business start up costs, and we plan on reaching about 3 million from > VC (Venture > capital) to stay afloat. (At the moment we have a lot less then that) > > We (Nigredo Studios) are spending 3 months making a demo/prototype, and > then will pitch that to publishers so that we can stay a float for the > planed 18 months cycle. > > I worked out the total dev length to be around 18 months; working within > the shared office space we let opening hours. (They are software developers > them self). > > Looking at game engine offers, Source, and UE3, where the best on the > market, that offered what we where after, but because Epic are a pain in the > arse to deal with (They don’t answer your email), I contacted valve, and > we have a very lose agreement. > > Adam > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders