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I can do that.. The only thing I want to know is where do I need to call
LookupAttachment so I can get the position and angles of the eyes....

On 7/23/06, Jonathan Murphy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've also done this before, via a handle to the local players ragdoll when
> they die and overriding the viewangles in the view setup code. The
> clipping
> thing isn't a problem as the view is setup to fade to black pretty
> quickly.
>
> Might make a tutorial for it somewhere.
>
> On 7/23/06, Jed <[EMAIL PROTECTED]> wrote:
> >
> > We've had this in Ham and Jam for a while now and posted a vid of it
> > in HL2MP here:
> >
> > http://media.putfile.com/First-Person-Ragdoll--FRAGDOLL
> >
> > The only problem is the default HL2 ragdoll physics doesn't do it
> > justice and you really need to tweak them to set more realistic
> > weights and contraints so that the body falls properly. The other
> > issue is that when the eye viewpoint gets close to a surface it
> > sometimes clips so you can see through it.
> >
> > Currently we have it set-up as a toggle so you can switch between
> > first/third person ragdolls as you like.
> >
> > The code itself it fairly simple and just requires an extra 8 lines -
> > mail me if you want it.
> >
> > - Jed
> >
> >
> > > I did this a couple of weeks ago, it does look awesome (we'll be
> > dropping
> > > a video of it in a week or so). We managed it by using an attachment
> on
> > > the model that could be used to get position / orientation for the
> > > observer view.
> > >
> > > A bit of fiddling with the observer code so it used the attachment
> when
> > > viewing a dead player rather than the normal FP method and roberts
> your
> > > mothers brother.
> > >
> > > The most important thing is to ensure that players keep a handle to
> > their
> > > ragdoll when they die (the from scratch sdk is broken in that respect)
> -
> > I
> > > don't know what the HL2MP code is like for it, you'll also probably
> want
> > > server side ragdolls to really take advantage of it.
> > >
> > > Ging
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I would love to keep the first-person-view when a player dies,
> instead
> > of
> > > > a
> > > > third-person-view over the ragdoll. (which would be fun when you
> body
> > > > flies
> > > > through the air)
> > > > It's quite hard I suppose, since a new entity, the ragdoll, is
> created
> > and
> > > > you can't exactly get the position of the eyes of the ragdoll.
> > > >
> > > > Any idea's?
> > > >
> > > > Robbie
> >
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> >
>
>
> --
> Lead Programmer for Resistance and Liberation
> www.resistanceandliberation.com
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>
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