-- [ Picked text/plain from multipart/alternative ] No it doesn't. It only fixes when you are standing on a moving entity, like an elevator. About the jittery when walking over tables: is your CMoveHelperClient::ProcessImpacts empty? In that case, fill it with the code of CMoveHelperServer::ProcessImpacts (except the PhysicsTouchTriggers-call) and try it again.
On 7/24/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > You think this patch fixes the horrible jitters bug when walking over > tables etc? Cool I haven't tried that one yet - will do. > > > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Jerky_Movement_when_player_is_on_moving_lift.2Felevator > > > At 2006/07/23 06:13 AM, Robbie Groenewoudt wrote: > >-- > >[ Picked text/plain from multipart/alternative ] > >@bloodykenny: Elevators now work good, with the patch at the VDC. > >Client should have the same physics code as the server... > > > >On 7/23/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> The major reason for the jitters is that the client knows that an > object > >> is > >> solid, but it doesn't have it added to the clientside physenv (which > would > >> simulate it). Since the client doesn't know simulation, player movement > is > >> predicted based on what it assumes are static objects. The server > predicts > >> differently of course because of physics simulation. This change is > then > >> sent to the client which makes the jitteriness appear. > >> > >> -- > >> ts2do > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders