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I'd like to be able to read mdmp files. But I dont know how to it woulb be
really usefull for debugging.
 Can you help me on this ?


2006/7/26, Benjamin Davison <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> From a random forum thread.
>
> Fixed. Adding (to c_baseanimating.h):
>
> inline int C_BaseAnimating::GetSequence()
> {
> if (m_nSequence == -1 || m_nSequence == 1023)
> m_nSequence = 0;
> //Assert( false );
>
> return m_nSequence;
> }
>
> On 7/26/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I had these crashes also when players didn't had any valid models.
> > I can't really read memory dumps at the moment but I suggest you look in
> > the
> > tracestack and look from which entity this comes and find out if it
> always
> > has a good model. Maybe the model-files are corrupt.. Maybe add a little
> > extra check so when it fails, it uses error.mdl.
> >
> > On 7/26/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote:
> > >
> > > Hello, I program for a mod that was just released as a public beta,
> and
> > > I've
> > > been getting a few memory dumps with crashes in:
> > >
> > > model_t *CBaseEntity::GetModel( void )
> > > {
> > >         return (model_t *)modelinfo->GetModel( GetModelIndex() );
> > > }
> > >
> > > and I've gotten one with a crash in:
> > >
> > > const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
> > > {
> > >         return modelinfo->FindModel( this->cache );
> > > }
> > >
> > > In both cases modelinfo is a NULL pointer.  The memory dumps don't
> > really
> > > tell me anything that I can use, so I was wondering if anyone here or
> > > possibly someone at Valve could help me out with this.  Here's a link
> to
> > > the
> > > memory dumps I've gotten, I don't know if anyone can use them or not:
> > > http://www.obsidianconflict.com/hyperjag3/memory_dumps.rar
> > >
> > > Thanks for any help.
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
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