-- [ Picked text/plain from multipart/alternative ] I'd like to be able to read mdmp files. But I dont know how to it woulb be really usefull for debugging. Can you help me on this ?
2006/7/26, Benjamin Davison <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > From a random forum thread. > > Fixed. Adding (to c_baseanimating.h): > > inline int C_BaseAnimating::GetSequence() > { > if (m_nSequence == -1 || m_nSequence == 1023) > m_nSequence = 0; > //Assert( false ); > > return m_nSequence; > } > > On 7/26/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I had these crashes also when players didn't had any valid models. > > I can't really read memory dumps at the moment but I suggest you look in > > the > > tracestack and look from which entity this comes and find out if it > always > > has a good model. Maybe the model-files are corrupt.. Maybe add a little > > extra check so when it fails, it uses error.mdl. > > > > On 7/26/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote: > > > > > > Hello, I program for a mod that was just released as a public beta, > and > > > I've > > > been getting a few memory dumps with crashes in: > > > > > > model_t *CBaseEntity::GetModel( void ) > > > { > > > return (model_t *)modelinfo->GetModel( GetModelIndex() ); > > > } > > > > > > and I've gotten one with a crash in: > > > > > > const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const > > > { > > > return modelinfo->FindModel( this->cache ); > > > } > > > > > > In both cases modelinfo is a NULL pointer. The memory dumps don't > > really > > > tell me anything that I can use, so I was wondering if anyone here or > > > possibly someone at Valve could help me out with this. Here's a link > to > > > the > > > memory dumps I've gotten, I don't know if anyone can use them or not: > > > http://www.obsidianconflict.com/hyperjag3/memory_dumps.rar > > > > > > Thanks for any help. > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders