Hi All- Since everyone is curious as to what is in this SDK release here is a very coarse summary of what's included:
What This Release Has ********************* Lots of source code updates from the Episode 1 production code Hammer, Faceposer, Model Viewer updates Access to the Ep1 version of the Source Engine binaries What It Doesn't Have ******************** Visual Studio 2005 Support (it will be in the next SDK release) Improved server plugins for bots (on my to-do list) Anything from Episode 2, Portal, Team Fortress The actual release notes will have MUCH more detail. But I wanted to set everyone's expectations until then. Our goal with this release was to get source code updates to you since that hasn't happened for a while. Once this release is done then I can spend time on many of the specifc problems that you guys have named. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Tuesday, July 25, 2006 9:35 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Upcoming SDK Release Congratulations on your new job, and may you tolerate us the best you can... I feel sorry for you joining on at these tumultuous times :) In other news, that's good to know that an SDK update is actually coming. Working on Forsaken without knowing what is coming in the next update has been a practice in crap shooting what Valve is most likely to change. Will you be able to provide a specific change log of the code in this new SDK update along with what issues they fix? It'll help us a lot when doing code integration with this new update. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, July 25, 2006 9:13 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Upcoming SDK Release Given the recent traffic on the list, it seems like a good time to introduce myself to everyone here, and talk about what I do at Valve. I started work here in June and have been given the task of working directly with the MOD community. This means that my primary responsibilities are to package and release the SDK, make it easier to use, and work with MOD makers on problems that they can't solve with the help of other members of the community. My full time job is to make sure that you have everything they need to build your games. I'll be hanging out on this list, as well as the VDC, but you can also feel free to contact me directly with any questions you have at [EMAIL PROTECTED] So now that the introduction is out of the way here's the part that you really care about: an SDK update is coming out very soon. Right now we are testing it in-house and getting ready for its beta release. It will be available later this week unless we encounter serious problems during testing. I'll let people know either way, whether it is going to be this week or next. Once I get all of the details together, I'll send the info on what is coming in this SDK release to this list. -Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders