Hi All-

Since everyone is curious as to what is in this SDK release here is a
very coarse summary of what's included:

What This Release Has
*********************
Lots of source code updates from the Episode 1 production code
Hammer, Faceposer, Model Viewer updates
Access to the Ep1 version of the Source Engine binaries

What It Doesn't Have
********************
Visual Studio 2005 Support (it will be in the next SDK release)
Improved server plugins for bots (on my to-do list)
Anything from Episode 2, Portal, Team Fortress

The actual release notes will have MUCH more detail. But I wanted to set
everyone's expectations until then. Our goal with this release was to
get source code updates to you since that hasn't happened for a while.
Once this release is done then I can spend time on many of the specifc
problems that you guys have named.

-Mike


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Tuesday, July 25, 2006 9:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release

Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you joining on at these tumultuous times :)

In other news, that's good to know that an SDK update is actually
coming.
Working on Forsaken without knowing what is coming in the next update
has been a practice in crap shooting what Valve is most likely to
change. Will you be able to provide a specific change log of the code in
this new SDK update along with what issues they fix? It'll help us a lot
when doing code integration with this new update.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 9:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release

Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the VDC,
but you can also feel free to contact me directly with any questions you
have at [EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It will
be available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info
on what is coming in this SDK release to this list.

-Mike

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