npc_relationship worked well. Thanks! Regards, Thomas
----- Original Message ---- From: Thomas Vollmer <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Tuesday, July 25, 2006 1:21:40 AM Subject: Re: [hlcoders] Problem with NPC and VCD Thanks for your help! I'm using a Sequence pointing to SitChair_to_Idle to make them stand up. I'll try the npc_relationship and see if that works. Thanks, Thomas ----- Original Message ---- From: Robin Walker <[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com Sent: Monday, July 24, 2006 9:58:48 AM Subject: RE: [hlcoders] Problem with NPC and VCD How are you instructing the citizen to stand in the LCS? Citizens automatically join the player's squad under certain circumstances. We've changed this code a bit for Ep1, so my memory could be confused, but I think they won't join the player's squad if they're neutral to the player. So try putting down an npc_relationship entity and have it set the citizen's relationship to the player to neutral, and see if that fixes it. If you're a coder, take a look at CNPC_Citizen::CanJoinPlayerSquad() to see the code that controls this logic. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Vollmer Sent: Saturday, July 22, 2006 3:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Problem with NPC and VCD Anyone? --- Thomas Vollmer <[EMAIL PROTECTED]> wrote: > Ok, so I've followed the instructions at [1]. > > Now I have an npc_citizen that spawns somewhere on the map, and then > proceeds to sit down on a chair using the Actbusy system - great! But > now the citizen stays seated even when the trigger starts the LCS/VDC > which instructs the citizen to stand (and then talk). The talking > works fine, just the standing up doesn't. > > Also, the citizen follows the player around once he/she sees the > player. How can I stop that? > > Thanks! > Thomas > > [1] http://developer.valvesoftware.com/wiki/Actbusy > > --- Aaron Schiff <[EMAIL PROTECTED]> wrote: > > Actbusy is the answer > > > Regards, > Thomas > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Regards, Thomas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders