npc_relationship worked well. Thanks!

Regards,
Thomas


----- Original Message ----
From: Thomas Vollmer <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, July 25, 2006 1:21:40 AM
Subject: Re: [hlcoders] Problem with NPC and VCD


Thanks for your help! I'm using a Sequence pointing to SitChair_to_Idle to make 
them stand up.

I'll try the npc_relationship and see if that works.

Thanks,
Thomas


----- Original Message ----
From: Robin Walker <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Monday, July 24, 2006 9:58:48 AM
Subject: RE: [hlcoders] Problem with NPC and VCD


How are you instructing the citizen to stand in the LCS?

Citizens automatically join the player's squad under certain
circumstances. We've changed this code a bit for Ep1, so my memory could
be confused, but I think they won't join the player's squad if they're
neutral to the player. So try putting down an npc_relationship entity
and have it set the citizen's relationship to the player to neutral, and
see if that fixes it. If you're a coder, take a look at
CNPC_Citizen::CanJoinPlayerSquad() to see the code that controls this
logic.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas
Vollmer
Sent: Saturday, July 22, 2006 3:06 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Problem with NPC and VCD

Anyone?

--- Thomas Vollmer <[EMAIL PROTECTED]> wrote:

> Ok, so I've followed the instructions at [1].
>
> Now I have an npc_citizen that spawns somewhere on the map, and then
> proceeds to sit down on a chair using the Actbusy system - great! But
> now the citizen stays seated even when the trigger starts the LCS/VDC
> which instructs the citizen to stand (and then talk). The talking
> works fine, just the standing up doesn't.
>
> Also, the citizen follows the player around once he/she sees the
> player. How can I stop that?
>
> Thanks!
> Thomas
>
> [1] http://developer.valvesoftware.com/wiki/Actbusy
>
> --- Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > Actbusy is the answer
>
>
> Regards,
> Thomas
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


Regards,
Thomas

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to