For entity angles, I think you're looking for something along the lines of GetAbsAngles()/SetAbsAngles(). Note that GetLocalAngles()/SetLocalAngles() doesn't refer to the object's own frame of reference (which wouldn't make sense), but to the moveparent's frame of reference (if the moveparent exists).
For eye-angles stuff, you'll probably do something like creating a rotation matrix and grabbing the entity's transformation matrix, then combining them with ConcatTransforms(). -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders