ahh my mistake, I see now there are functions simply not implemented in
asm for linux. sorry ;)
ps, if you do implement them, posting them to the list would be cool :)
--bail
http://www.bailopan.net/
David Anderson wrote:
you're just not compiling it right, add -m3dnow and -msse to your flags
--bail
http://www.bailopan.net/
John Sheu wrote:
On Thursday 27 July 2006 2:48 pm, Ondřej Hošek wrote:
It's either "we care much more about Windows than your alien platform"
or "hey, GCC's better at optimizing than our rewrite to GNU-compatible
assembler!" Since Valve is the only middleware vendor whose current
engine client hasn't been proven to run on Linux by any of its licensors
(id's Quake 4 does, see Doom 3; Epic's Unreal II does, see UT2004), I'll
be gambling on the probability of the first claim being true.
I don't mind re-writing it (rather trivial), but I'm just wondering if
there
is some "master reason" for this. If there is, I shall just curse my
fate
and carry on coding.
-John Sheu
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders