ahh my mistake, I see now there are functions simply not implemented in
asm for linux.  sorry ;)

ps, if you do implement them, posting them to the list would be cool :)

   --bail
   http://www.bailopan.net/

David Anderson wrote:
you're just not compiling it right, add -m3dnow and -msse to your flags

   --bail
   http://www.bailopan.net/

John Sheu wrote:

On Thursday 27 July 2006 2:48 pm, Ondřej Hošek wrote:

It's either "we care much more about Windows than your alien platform"
or "hey, GCC's better at optimizing than our rewrite to GNU-compatible
assembler!" Since Valve is the only middleware vendor whose current
engine client hasn't been proven to run on Linux by any of its licensors
(id's Quake 4 does, see Doom 3; Epic's Unreal II does, see UT2004), I'll
be gambling on the probability of the first claim being true.



I don't mind re-writing it (rather trivial), but I'm just wondering if
there
is some "master reason" for this.  If there is, I shall just curse my
fate
and carry on coding.

-John Sheu

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