-- [ Picked text/plain from multipart/alternative ] That yeah, those I guess it's also defined in hl2mp_gamerules. I'm too lazy today
On 7/30/06, Skillet <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Gamerules.cpp ~Line 34 I believe. > static CViewVectors g_DefaultViewVectors( > > On 7/29/06, Jed <[EMAIL PROTECTED]> wrote: > > > > I discovered an annoying little quirk today when I accidently left > > drawing of the third person view model while in first person mode. > > > > When standing the eye position is level with the player models head > > but when crouched the first person view is lower than that of the > > player model. In fact, it appears be be placed near the centre of the > > pelvis, around where the Bip01 bone would be. Likewise when prone it > > appears to be in the save Bip01 location. > > > > What this means is that when you believe your safely tucked behind a > > piece of cover your head is infact way about and when prone, a good > > half of your body is poking out in front of where you think you are. > > > > Does anyone know where in the code the eye height position is defined > > for different stances? I'm having trouble finding it. > > > > - Jed > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders