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That yeah, those I guess it's also defined in hl2mp_gamerules.
I'm too lazy today

On 7/30/06, Skillet <[EMAIL PROTECTED]> wrote:
>
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> Gamerules.cpp  ~Line 34 I believe.
> static CViewVectors g_DefaultViewVectors(
>
> On 7/29/06, Jed <[EMAIL PROTECTED]> wrote:
> >
> > I discovered an annoying little quirk today when I accidently left
> > drawing of the third person view model while in first person mode.
> >
> > When standing the eye position is level with the player models head
> > but when crouched the first person view is lower than that of the
> > player model. In fact, it appears be be placed near the centre of the
> > pelvis, around where the Bip01 bone would be. Likewise when prone it
> > appears to be in the save Bip01 location.
> >
> > What this means is that when you believe your safely tucked behind a
> > piece of cover your head is infact way about and when prone, a good
> > half of your body is poking out in front of where you think you are.
> >
> > Does anyone know where in the code the eye height position is defined
> > for different stances? I'm having trouble finding it.
> >
> > - Jed
> >
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> >
> >
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