Charles Solar:
> Read the discussion, you can setup your gameinfo file to get vac working

  I had previously read through the discussion and followed the links you
provided which lead to
(http://developer.valvesoftware.com/wiki/VAC_for_Mods) which ultimately led
me to, spelled out, replacing "SteamAppId 220" with "SteamAppId 320".  Is
that the discussion you were referring too?  Since I am hosting the game and
not developing it Option #1 does not apply to me.  Option #2 was my only
possibility.  Option #2 did not fix the problem.  I still get "Connecting to
Steam Servers successful.  Vac secure mode disabled."  This is why I was
asking Alfred what the official position is and why VAC stopped working for
mods.

  If you can help me Charles I'm more then willing to listen.  Are you
basically saying that the mod's development team must implement option #1?
And if they do implement option #1 won't that mean they'll have to make a
release every time Valve makes a steam update?

Thanks



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