-- [ Picked text/plain from multipart/alternative ] So you want to control everything from 1 class?
It isn't really clear what you are trying to do that isn't already done by the game... On 7/31/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote: > > Anyone? > > ----- Original Message ---- > From: Thomas Vollmer <[EMAIL PROTECTED]> > To: HLCODERS <[email protected]> > Sent: Sunday, July 30, 2006 8:06:50 AM > Subject: [hlcoders] Global game state > > > Hi all, > > I'm wondering how I can store/manipulate my global game state. I basically > want to model a state machine with events from the game triggering state > transitions and entities reacting to the state transitions/new states. > > I'm thinking of using a logical entity. Is this the right approach? What > other approaches are there? > > Thanks, > Thomas > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

