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So you want to control everything from 1 class?

It isn't really clear what you are trying to do that isn't already done by
the game...

On 7/31/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> Anyone?
>
> ----- Original Message ----
> From: Thomas Vollmer <[EMAIL PROTECTED]>
> To: HLCODERS <[email protected]>
> Sent: Sunday, July 30, 2006 8:06:50 AM
> Subject: [hlcoders] Global game state
>
>
> Hi all,
>
> I'm wondering how I can store/manipulate my global game state. I basically
> want to model a state machine with events from the game triggering state
> transitions and entities reacting to the state transitions/new states.
>
> I'm thinking of using a logical entity. Is this the right approach? What
> other approaches are there?
>
> Thanks,
> Thomas
>
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